On the other hand, I admit that I have not been entirely effective as a supposed "digital native",
especially when I could not accurately express what I needed to find out from Youtube tutorials, or when I could not figure out how to use Windows Live Movie Maker.
Prensky (2001) argues that “digital natives”, or my generation that has grown up with the technological boom, learn by “interactivity”, “graphics before words” and “at twitch speed”, all of which culminating in a hunger for “expression, discovery and their own self-development”. Whilst I definitely prefer this form of empowered and self-directed learning, through this project I have discovered that many “N-geners” (of the native generation) much like me have experienced difficulty at one point or another to use the tools they have been given. Garfinkel (2003) supports this in his argument that it is risky to believe that a time will come where we have a completely computer-literate population simply because not every young adult has Internet access or has graduated from school. Juxtaposed with this ill-equipped situation is the societal norm that Prensky has outlined, where every young adolescent, including myself is expected to have the innate ability to use technology. This only highlights the greater need to invest in education in schools to help children and adolescents to fully exploit the potential of digital technology.
Overall, I found the process of making this video very fulfilling as I now know the limitations of digital technology but also its endless possibilities once I've learnt to work around those limitations. I chose to do this subject as I hoped to dabble in both film and music, and I think this project has been the perfect opportunity to do so. I was particularly fascinated as I watched my story unfold with each frame played in succession. I would definitely make another stop motion film in future, perhaps after learning how to use more complex stop motion software, and with other materials, such as clay or 2D sketches.