10/10/2015

I am still unsure how my story will go. My initial idea was to enact a fight scene between the paper rabbit and dinosaur, but I am unsure as to how to go on from there. That being said, I decided to begin experimenting with Soundation, to come up with accompaniment sounds for the fight scene. (To listen to the first version of my soundtrack, click on the link below)

https://soundation.com/user/yellowlight/track/fight-scene


As I layered the electronic beats over each other I realised that I could introduce a video game theme to my story. Some general observations I have about video games is that they follow certain similarities with adventure/fantasy stories like Lord of the Rings:

-Both are set in fictional worlds, where anything can happen, and players/readers are expected to suspend their disbelief in order to engage
-Both have a central hero, who may or may not have a loyal companion
-In both situations, the hero is in search of something: adventure, treasure, glory, etc.
-There are multiple challenges or ominous/strange happenings on the journey that the hero must confront and overcome
-In the end, if the hero survives there will be a happy ending.

I now have a clear idea of what my storyline will be like; I will introduce a hero, an origami girl called Blox with the rabbit as her companion, and she will go on a journey to acquire treasure and glory, perhaps in true "Lord of the Rings" fashion, by slaying an origami dragon.

I realised at this point that I was at an intermediate point between stages 2 and 3 of creativity: Incubation and Illumination. Previously, I did not know what to do with my idea, so I had to let my mind wander away from it and engage in other creative pursuits first, and in an unexpected way I have found a clear direction. Incubation suggests gradual development of the idea in terms of "active unconscious processing of the problem", and culminates in the 'hatching' of the solution in a "surprising insight"  (Christensen, 2005). However, Christensen also argues that despite this suggestion that not confronting the problem inadvertently facilitated its solution, creativity does not come from doing nothing. Instead, it is strongly dependent on the creator's knowledge of the limits of the real world, and to sample impossibilities (Christensen, 2005). I think I was actually generating different story plots in my head, thinking about how to tie them together and whether or not I could present them in a visually effective manner. For instance, I considered whether to Photoshop my characters against stock photos of natural landscapes but decided it would look jarring against the paper animals. Instead I chose to fold the trees, sun and moon, giving me more flexibility to apply stop motion to those elements as well.